Gamedev tutorials made in Picotron for Picotron
Start here if you've never programmed. Lua, the game loop, input, sprites, maps and sound.
What's the same, what's bigger, and what will trip you up.
Under construction
Vectors, trig, collision, physics, cameras, particles and more.
Under construction
Picotron's own features one at a time, in full: every parameter, mode and quirk, with live examples. Sprites, maps, colour, userdata, sound, windows and performance.
Under construction
Multi-part series that end with a finished game.
Under construction
